About Anemo
Founded in 2020 by four engineering friends from Koç University. We spent two years building mobile games, then turned the team toward custom software for businesses.
How we got here
Anemo was founded in June 2020 by four engineering friends at Koç University. The first two years went into mobile games: more than twenty hyper-casual and casual titles, alongside a place on the İTÜ Çekirdek programme, which is where we learned how to structure a company rather than just a codebase.
The games did not reach the scale we wanted. In 2023, after graduating, we made the call to stop and rebuild the company around what we were actually good at: shipping software for other people's businesses. That chapter opened with a year-long partnership with EasyCep.
Since then we have delivered projects in finance, healthcare, retail and commerce. Today Anemo is a small team that takes on end-to-end builds, from discovery through to store submission and the back office behind it.
Building products, one release at a time
The dates that changed what the company does.
ANEMO is founded at Koç University
First prototype game launched to testers
Joined the İTÜ Çekirdek programme
First major hyper-casual game released
EasyHesap, our first project for EasyCep
Garaj, our second project for EasyCep
Delivered our tenth project
Started work with Okey 101
Serving clients across a widening range of projects
Published Wdrobe, our first in-house product
Started work with Peora
Started work with Sipay
Team
Ali Boran Gazel
Chief Executive Officer
Ali drives full-stack development at Anemo, delivering complete end-to-end solutions for our partners.
Arda Tiftikçi
Chief Technology Officer
Arda specialises in backend development, holding the line on security, performance and data integrity across every product we ship.
Mahmut Alpaycı
Frontend Developer
Mahmut builds our web front ends, and handles the SEO and marketing side, so the sites we ship get found.
Nesim Şişik
Frontend Developer
Nesim builds our mobile front ends, and covers design and UI/UX, so screens get drawn before they get coded.
Building the product for what comes next
We would rather deliver one product that holds up than three that have to be rebuilt. That standard is the same on every project, whatever its size.
Ali Boran GazelCEO

